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Why Mobile Games Fall Short of Their Hardware Potential? || Tron Fan Club

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labib2000
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4 days agoSteemit3 min read

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Greetings everyone. Hopefully everyone is doing fine by the will of almighty ALLAH. I am also doing well alhamdulillah.


Mobile gaming has come a long way, especially with the tremendous hardware improvements in recent years. However, most mobile games still lack the gameplay depth or graphical quality expected, even with powerful hardware backing them up. For instance, when new flagship phones are released, reviewers often test gaming capabilities on older titles like Asphalt 9 or stylized open-world games like Genshin Impact. While some may argue that these games have impressive graphics, I disagree, as recent developments have shown that more demanding games can run smoothly on mobile with proper optimization.

Apple has demonstrated this with titles like Assassin's Creed: Mirage and Resident Evil: Village, both of which run well on iPhone despite their high graphical and gameplay demands. These are notable steps forward in mobile gaming, revealing what’s possible with the right approach to optimization. Android flagship devices have comparable hardware capabilities, but there hasn’t been much effort to bring PC-quality games to their platforms, making it appear as if the potential isn’t being fully explored.

Another factor may be that, despite powerful processors and GPUs, mobile game developers seem less focused on creating advanced or graphically rich games. They’re often stuck producing casual, small-scale games, leaving the potential of high-end hardware largely untapped. If this trend continues, mobile gaming may remain far behind PC or console gaming, unable to keep pace despite having powerful hardware in hand.

One logical reason for the lack of high-quality mobile games is budget constraints. Most mobile games operate with significantly smaller budgets than PC games, focusing on accessibility over depth. Simple games are often more accessible to a wide audience across all age groups, making them appealing to a broader market. Casual games that offer short, repeatable gameplay loops tend to be more profitable, as they appeal to users looking for quick entertainment rather than complex, time-intensive experiences.

Another factor is that high-quality mobile games typically rely on players being willing to pay, either directly or through in-game purchases, which can be quite challenging. Since most mobile games are free to download, developers have limited ways to recover higher development costs. Unlike PC games, which can command higher prices like $40-$50, mobile gamers are less inclined to pay high prices. Additionally, there’s always the risk that a mobile game might not meet expectations for it's price, further discouraging developers from pushing for higher quality games.


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@labib2000

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