The Evil Light Towers of Drought someday14

jeff-kubitz -

Appeared to be missing last night

MarbleMaze DirectX 12

This is made from Chuck Walbourn's DirectXTK12 library C/C++ #

I used his old game template download.

The way I solved this problem was to place the vertex and index data in arrays after I changed the data from BigEndian to LittleEndian in a header file. The header file contains only that and bounding data.

I then loaded the data into std:: vector.
I used Hot3dxDrawnObject, Hot3dxGeometry, and Hot3dxVertexTypes header and cpp files from my DirectXXamlToolkit12 at my GitHub site.

Hot3dx GitHub

Somehow the game is flipped from left to right on the Y Axis. Maybe I can switch the tops of the walls, floor, and sides then view from positive Z?

Or learn how to play it backwards.

Nice Morning Here Today

Praise the Lord. He has been dumping how to see and identify problems into me to restore the much voider abused from battle brain